All classes

Druid

Balance · Feral Combat · Restoration

0 / 0 / 0 · 51 points leftClick to spend, right-click to take back. Five points a row opens the next.
Balance0
Improved WrathRank 1 of 5Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
GenesisRank 1 of 5Increases the periodic damage and healing done by your spells and abilities by 1%.
MoonglowRank 1 of 3Reduces the Mana cost of your damaging spells by 8%.Requires 5 points in Balance — you have 0.
Improved MoonfireRank 1 of 2Increases the damage and critical strike chance of your Moonfire spell by 5%.Requires 5 points in Balance — you have 0.
Nature's MajestyRank 1 of 2Increases your critical strike chance with spells and melee attacks by 2%.Requires 5 points in Balance — you have 0.
Nature's ReachRank 1 of 2Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.Requires 5 points in Balance — you have 0.
Improved Entangling RootsRank 1 of 3Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.Requires 10 points in Balance — you have 0.
Nature's SplendorRank 1 of 1Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.Requires 10 points in Balance — you have 0.
Insect SwarmRank 1 of 1The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.Requires 15 points in Balance — you have 0.
VengeanceRank 1 of 5Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.Requires 15 points in Balance — you have 0.
Improved StarfireRank 1 of 5Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.Requires 15 points in Balance — you have 0.
OvergrowthRank 1 of 2Increases the maximum number of targets you may have affected by Entangling Roots by 1.Requires 20 points in Balance — you have 0.
Nature's GraceRank 1 of 1All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.Requires 20 points in Balance — you have 0.
EclipseRank 1 of 3Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.Requires 20 points in Balance — you have 0.
MoonfuryRank 1 of 5Increases the damage done by your Arcane and Nature spells by 2%.Requires 25 points in Balance — you have 0.
Moonkin FormRank 1 of 1Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.Requires 30 points in Balance — you have 0.
Feral Combat0
FerocityRank 1 of 5Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Heart of the WildRank 1 of 5Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Feral SwiftnessRank 1 of 2Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.Requires 5 points in Feral Combat — you have 0.
Feral InstinctRank 1 of 3Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.Requires 5 points in Feral Combat — you have 0.
Brutal ImpactRank 1 of 2Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.Requires 5 points in Feral Combat — you have 0.
Thick HideRank 1 of 3While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.Requires 5 points in Feral Combat — you have 0.
Savage FuryRank 1 of 2Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.Requires 10 points in Feral Combat — you have 0.
Feral ChargeRank 1 of 1Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.Requires 10 points in Feral Combat — you have 0.
Sharpened ClawsRank 1 of 2Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.Requires 10 points in Feral Combat — you have 0.
Shredding AttacksRank 1 of 3Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.Requires 15 points in Feral Combat — you have 0.
MangleRank 1 of 1Mangle the target for 100% normal damage plus 26.Requires 15 points in Feral Combat — you have 0.
Predatory StrikesRank 1 of 3Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.Requires 15 points in Feral Combat — you have 0.
Primal FuryRank 1 of 2Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.Requires 15 points in Feral Combat — you have 0.
Predatory InstinctsRank 1 of 2Increases the critical strike damage bonus of your melee abilities by 10%.Requires 20 points in Feral Combat — you have 0.
Leader of the PackRank 1 of 1While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.Requires 20 points in Feral Combat — you have 0.
King of the JungleRank 1 of 3Tiger's Fury now instantly grants you 20 Energy.Requires 20 points in Feral Combat — you have 0.
Natural ReactionRank 1 of 5Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.Requires 25 points in Feral Combat — you have 0.
Rend and TearRank 1 of 5Increases damage done by your melee abilities on Bleeding targets by 2%.Requires 25 points in Feral Combat — you have 0.
BerserkRank 1 of 1Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.Requires 30 points in Feral Combat — you have 0.
Restoration0
Nature's FocusRank 1 of 5Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
FurorRank 1 of 5Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
NaturalistRank 1 of 5Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.Requires 5 points in Restoration — you have 0.
SubtletyRank 1 of 3Reduces the threat generated by your Nature and Arcane spells by 10%.Requires 5 points in Restoration — you have 0.
Natural ShapeshifterRank 1 of 3Reduces the mana cost of all shapeshifting by 10%.Requires 5 points in Restoration — you have 0.
ReflectionRank 1 of 3Allows 17% of your Mana regeneration to continue while casting.Requires 10 points in Restoration — you have 0.
Gift of NatureRank 1 of 5Increases the effect of all your healing spells by 2%.Requires 10 points in Restoration — you have 0.
Gift of the EarthmotherRank 1 of 1Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.Requires 10 points in Restoration — you have 0.
Tranquil SpiritRank 1 of 5Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.Requires 15 points in Restoration — you have 0.
Improved RejuvenationRank 1 of 3Increases the effect of your Rejuvenation spell by 5%.Requires 15 points in Restoration — you have 0.
SwiftmendRank 1 of 1Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.Requires 15 points in Restoration — you have 0.
Nature's SwiftnessRank 1 of 1When activated, your next Nature spell becomes an instant cast spell.Requires 20 points in Restoration — you have 0.
Living SpiritRank 1 of 3Increases your Spirit by 5%.Requires 20 points in Restoration — you have 0.
Improved TranquilityRank 1 of 2Reduces threat caused by Tranquility by 50% and its cooldown by 30%.Requires 20 points in Restoration — you have 0.
Improved RegrowthRank 1 of 5Increases the critical effect chance of your Regrowth spell by 10%.Requires 25 points in Restoration — you have 0.
Wild GrowthRank 1 of 1Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.Requires 30 points in Restoration — you have 0.

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