All classes

Mage

Arcane · Fire · Frost

0 / 0 / 0 · 51 points leftClick to spend, right-click to take back. Five points a row opens the next.
Arcane0
Wand SpecializationRank 1 of 2Increases your damage with Wands by 13%.
Arcane FocusRank 1 of 5Improves your chance to hit with Arcane spells by 1%.
Improved ChannelingRank 1 of 5Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Arcane SubtletyRank 1 of 2Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.Requires 5 points in Arcane — you have 0.
Magic AbsorptionRank 1 of 2Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.Requires 5 points in Arcane — you have 0.
Arcane ConcentrationRank 1 of 5Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Requires 5 points in Arcane — you have 0.
Arcane ResilienceRank 1 of 2Increases your Armor by an amount equal to 25% of your Intellect.Requires 5 points in Arcane — you have 0.
Arcane GeometryRank 1 of 2Increases the range of your Arcane spells by 3 yards.Requires 10 points in Arcane — you have 0.
Arcane ImpactRank 1 of 3Increases the critical strike chance of your Arcane spells by 2%.Requires 10 points in Arcane — you have 0.
Arcane BlastRank 1 of 1Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.Requires 10 points in Arcane — you have 0.
Arcane ShieldingRank 1 of 2Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.Requires 15 points in Arcane — you have 0.
Improved CounterspellRank 1 of 2Your Counterspell also Silences the target for 2 sec.Requires 15 points in Arcane — you have 0.
Arcane MeditationRank 1 of 3Allows 17% of your Mana regeneration to continue while casting.Requires 15 points in Arcane — you have 0.
Missile BarrageRank 1 of 1Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.Requires 15 points in Arcane — you have 0.
Presence of MindRank 1 of 1When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Requires 20 points in Arcane — you have 0.
Arcane MindRank 1 of 5Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.Requires 20 points in Arcane — you have 0.
Arcane InstabilityRank 1 of 3Increases the damage done by your spells by 1% and your critical strike chance by 1%.Requires 25 points in Arcane — you have 0.
Arcane PowerRank 1 of 1For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.Requires 30 points in Arcane — you have 0.
Fire0
Wake of FireRank 1 of 2Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
IncinerationRank 1 of 3Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Improved FireballRank 1 of 5Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
IgniteRank 1 of 5Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.Requires 5 points in Fire — you have 0.
Flame ThrowingRank 1 of 2Increases the range of your Fire spells by 3 yards.Requires 5 points in Fire — you have 0.
ImpactRank 1 of 3Gives your Fire spells a 3% chance to stun the target for 2 sec.Requires 5 points in Fire — you have 0.
Burning SoulRank 1 of 3Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.Requires 10 points in Fire — you have 0.
Improved FlamestrikeRank 1 of 3Increases the critical strike chance of your Flamestrike spell by 5%.Requires 10 points in Fire — you have 0.
PyroblastRank 1 of 1Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.Requires 10 points in Fire — you have 0.
Improved ScorchRank 1 of 3Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Requires 15 points in Fire — you have 0.
Improved Fire WardRank 1 of 2Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.Requires 15 points in Fire — you have 0.
Hot StreakRank 1 of 1Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.Requires 15 points in Fire — you have 0.
Master of ElementsRank 1 of 3Your Fire and Frost critical strikes will refund 10% of their base mana cost.Requires 15 points in Fire — you have 0.
Critical MassRank 1 of 3Increases the critical strike chance of your Fire spells by 2%.Requires 20 points in Fire — you have 0.
Blast WaveRank 1 of 1A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.Requires 20 points in Fire — you have 0.
Fire PowerRank 1 of 5Increases the damage done by your Fire spells by 2%.Requires 25 points in Fire — you have 0.
CombustionRank 1 of 1When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.Requires 30 points in Fire — you have 0.
Frost0
Frost WardingRank 1 of 2Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Improved FrostboltRank 1 of 5Reduces the casting time of your Frostbolt spell by 0.1 sec.
Elemental PrecisionRank 1 of 5Improves your chance to hit with Frost and Fire spells by 1%.
Ice ShardsRank 1 of 5Increases the critical strike damage bonus of your Frost spells by 20%.Requires 5 points in Frost — you have 0.
PermafrostRank 1 of 3Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.Requires 5 points in Frost — you have 0.
Improved Frost NovaRank 1 of 2Reduces the cooldown of your Frost Nova spell by 2 sec.Requires 5 points in Frost — you have 0.
FrostbiteRank 1 of 3Gives your Chill effects a 5% chance to Freeze the target for 5 sec.Requires 5 points in Frost — you have 0.
Piercing IceRank 1 of 3Increases the damage done by your Frost spells by 2%.Requires 10 points in Frost — you have 0.
Frost ChannelingRank 1 of 3Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.Requires 10 points in Frost — you have 0.
Ice LanceRank 1 of 1Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.Requires 10 points in Frost — you have 0.
Improved BlizzardRank 1 of 3Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.Requires 10 points in Frost — you have 0.
Arctic ReachRank 1 of 2Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Requires 15 points in Frost — you have 0.
Ice BlockRank 1 of 1You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.Requires 15 points in Frost — you have 0.
ShatterRank 1 of 3Increases the critical strike chance of all your spells against Frozen targets by 17%.Requires 15 points in Frost — you have 0.
Improved Cone of ColdRank 1 of 3Increases the damage dealt by your Cone of Cold spell by 12%.Requires 20 points in Frost — you have 0.
Cold SnapRank 1 of 1Finishes the remaining cooldown on all your other Frost spells.Requires 20 points in Frost — you have 0.
Fingers of FrostRank 1 of 2Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.Requires 20 points in Frost — you have 0.
Winter's ChillRank 1 of 5Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.Requires 25 points in Frost — you have 0.
Ice BarrierRank 1 of 1Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.Requires 30 points in Frost — you have 0.

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