All classes

Paladin

Holy · Protection · Retribution

0 / 0 / 0 · 51 points leftClick to spend, right-click to take back. Five points a row opens the next.
Holy0
Improved Holy StrikeRank 1 of 2Reduces the cooldown of your Holy Strike ability by 1 sec.
Divine StrengthRank 1 of 5Increases your Strength by 2%.
Divine IntellectRank 1 of 5Increases your total Intellect by 2%.
Healing LightRank 1 of 3Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.Requires 5 points in Holy — you have 0.
Spiritual FocusRank 1 of 2Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.Requires 5 points in Holy — you have 0.
Improved SealsRank 1 of 3Increases the damage done by your Seals and Judgements by 5%.Requires 5 points in Holy — you have 0.
Unyielding FaithRank 1 of 2Reduces the duration of Fear and Disorient effects on you by 15%.Requires 5 points in Holy — you have 0.
Voice of TruthRank 1 of 1Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.Requires 10 points in Holy — you have 0.
ReverenceRank 1 of 3Allows 10% of your Mana regeneration to continue while casting.Requires 10 points in Holy — you have 0.
Purifying PowerRank 1 of 2Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.Requires 10 points in Holy — you have 0.
Infusion of LightRank 1 of 2Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.Requires 15 points in Holy — you have 0.
IlluminationRank 1 of 5After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.Requires 15 points in Holy — you have 0.
Divine FavorRank 1 of 1When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.Requires 15 points in Holy — you have 0.
Divine PrecisionRank 1 of 3Improves your chance to hit with Holy spells by 6%.Requires 20 points in Holy — you have 0.
Holy ShockRank 1 of 1Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.Requires 20 points in Holy — you have 0.
Consecrated GroundRank 1 of 2Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.Requires 20 points in Holy — you have 0.
Holy PowerRank 1 of 5Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.Requires 25 points in Holy — you have 0.
Light's VigilRank 1 of 1Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 343, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.Requires 30 points in Holy — you have 0.
Protection0
ToughnessRank 1 of 5Increases your armor value from items by 2%.
RedoubtRank 1 of 5Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
PrecisionRank 1 of 3Improves your chance to hit by 1%.Requires 5 points in Protection — you have 0.
Guardian's FavorRank 1 of 2Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.Requires 5 points in Protection — you have 0.
AnticipationRank 1 of 5Increases your Defense Skill by 4.Requires 5 points in Protection — you have 0.
Improved Seal of FuryRank 1 of 1When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.Requires 10 points in Protection — you have 0.
Improved Righteous FuryRank 1 of 3While Righteous Fury is active, all damage taken is reduced by 2%.Requires 10 points in Protection — you have 0.
Shield SpecializationRank 1 of 3Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.Requires 10 points in Protection — you have 0.
Sacred DutyRank 1 of 2Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.Requires 10 points in Protection — you have 0.
Swift JudgementRank 1 of 1Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.Requires 15 points in Protection — you have 0.
One-Handed Weapon SpecializationRank 1 of 3Increases the damage you deal with one-handed melee weapons by 3%.Requires 15 points in Protection — you have 0.
Improved Hammer of JusticeRank 1 of 3Decreases the cooldown of your Hammer of Justice spell by 5 sec.Requires 15 points in Protection — you have 0.
Templar's BulwarkRank 1 of 1When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.Requires 20 points in Protection — you have 0.
ReckoningRank 1 of 5Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.Requires 20 points in Protection — you have 0.
Iron CreedRank 1 of 5Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.Requires 25 points in Protection — you have 0.
Holy ShieldRank 1 of 1Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.Requires 30 points in Protection — you have 0.
Retribution0
DeflectionRank 1 of 5Increases your Parry chance by 1%.
BenedictionRank 1 of 5Reduces the Mana cost of all instant cast spells and abilities by 2%.
Improved JudgementRank 1 of 2Decreases the cooldown of your Judgement ability by 1 sec.Requires 5 points in Retribution — you have 0.
Holy ConduitRank 1 of 2Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.Requires 5 points in Retribution — you have 0.
ConvictionRank 1 of 5Improves your chance to get a critical strike with melee attacks by 1%.Requires 5 points in Retribution — you have 0.
VindicationRank 1 of 3Gives your damaging melee attacks a chance to reduce the target's Attack Power by 67, and increase your Attack Power by 1% for 30 sec.Requires 10 points in Retribution — you have 0.
Sanctified JudgementRank 1 of 3Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.Requires 10 points in Retribution — you have 0.
Seal of CommandRank 1 of 1Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.Requires 10 points in Retribution — you have 0.
Pursuit of JusticeRank 1 of 2Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.Requires 10 points in Retribution — you have 0.
Eye for an EyeRank 1 of 2All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.Requires 15 points in Retribution — you have 0.
Sacred ArbiterRank 1 of 1Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.Requires 15 points in Retribution — you have 0.
CrusadeRank 1 of 2Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.Requires 15 points in Retribution — you have 0.
Two-Handed Weapon SpecializationRank 1 of 3Increases the damage you deal with two-handed melee weapons by 3%.Requires 20 points in Retribution — you have 0.
VengeanceRank 1 of 3Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times.Requires 20 points in Retribution — you have 0.
RepentanceRank 1 of 1Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.Requires 20 points in Retribution — you have 0.
Champion of the LightRank 1 of 3Increases your spell damage and healing by up to 33% of your Intellect.Requires 25 points in Retribution — you have 0.
Instrument of LawRank 1 of 2Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.Requires 25 points in Retribution — you have 0.
Twist of LightRank 1 of 1When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.Requires 30 points in Retribution — you have 0.

Disclaimer: Forever hasn't launched yet, so loot tables, boss lists, quests, talents and spells are all still work in progress. If you find any issues message me.

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