All classes

Priest

Discipline · Holy · Shadow

0 / 0 / 0 · 51 points leftClick to spend, right-click to take back. Five points a row opens the next.
Discipline0
Power in LightRank 1 of 5Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Wand SpecializationRank 1 of 2Increases your damage with Wands by 13%.
Twin DisciplinesRank 1 of 5Increases the damage and healing of your instant cast spells by 1%.
Silent ResolveRank 1 of 3Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.Requires 5 points in Discipline — you have 0.
Holy PrecisionRank 1 of 3Improves your chance to hit with Holy spells by 6%.Requires 5 points in Discipline — you have 0.
Improved Power Word: ShieldRank 1 of 3Increases the damage absorbed by your Power Word: Shield by 7%.Requires 5 points in Discipline — you have 0.
MartyrdomRank 1 of 2Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.Requires 5 points in Discipline — you have 0.
Mental AgilityRank 1 of 3Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.Requires 10 points in Discipline — you have 0.
Inner FocusRank 1 of 1When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.Requires 10 points in Discipline — you have 0.
MeditationRank 1 of 3Allows 17% of your Mana regeneration to continue while casting.Requires 10 points in Discipline — you have 0.
Improved Inner FireRank 1 of 3Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.Requires 15 points in Discipline — you have 0.
Mental StrengthRank 1 of 5Increases your total Intellect by 3%.Requires 15 points in Discipline — you have 0.
Soul WardingRank 1 of 1Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.Requires 15 points in Discipline — you have 0.
Improved Mana BurnRank 1 of 2Reduces the casting time of your Mana Burn spell by 0.5 sec.Requires 15 points in Discipline — you have 0.
PenanceRank 1 of 1Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.Requires 20 points in Discipline — you have 0.
Renewed HopeRank 1 of 5Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.Requires 20 points in Discipline — you have 0.
Divine AegisRank 1 of 3Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.Requires 25 points in Discipline — you have 0.
Power InfusionRank 1 of 1Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Requires 30 points in Discipline — you have 0.
Holy0
Twilight FocusRank 1 of 3Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Improved RenewRank 1 of 3Increases the amount healed by your Renew spell by 5%.
Holy SpecializationRank 1 of 5Increases the critical effect chance of your Holy spells by 1%.
Spell WardingRank 1 of 5Reduces all spell damage taken by 2%.Requires 5 points in Holy — you have 0.
Divine FuryRank 1 of 5Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.Requires 5 points in Holy — you have 0.
Holy NovaRank 1 of 1Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.Requires 10 points in Holy — you have 0.
Blessed RecoveryRank 1 of 3After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.Requires 10 points in Holy — you have 0.
InspirationRank 1 of 3Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.Requires 10 points in Holy — you have 0.
Holy ReachRank 1 of 2Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.Requires 15 points in Holy — you have 0.
Improved HealingRank 1 of 3Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.Requires 15 points in Holy — you have 0.
Searing LightRank 1 of 2Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.Requires 15 points in Holy — you have 0.
Binding HealRank 1 of 1Heals a friendly target and the caster for 236 to 284. Low threat.Requires 15 points in Holy — you have 0.
Litany of LightRank 1 of 2When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.Requires 20 points in Holy — you have 0.
Spirit of RedemptionRank 1 of 1Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Requires 20 points in Holy — you have 0.
Spiritual GuidanceRank 1 of 5Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.Requires 20 points in Holy — you have 0.
Spiritual HealingRank 1 of 3Increases the amount healed by your spells by 3%.Requires 25 points in Holy — you have 0.
Prayer of MendingRank 1 of 1Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.Requires 30 points in Holy — you have 0.
Shadow0
Shadow FocusRank 1 of 5Improves your chance to hit with Shadow spells by 1%.
BlackoutRank 1 of 5Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Spirit TapRank 1 of 5Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Shadow AffinityRank 1 of 3Reduces the threat generated by your Shadow spells by 10%.Requires 5 points in Shadow — you have 0.
Improved Shadow Word: PainRank 1 of 2Increases the duration of your Shadow Word: Pain spell by 3 sec.Requires 5 points in Shadow — you have 0.
Shadow ReachRank 1 of 2Increases the range of your offensive Shadow spells by 10%.Requires 5 points in Shadow — you have 0.
Improved Mind BlastRank 1 of 5Reduces the cooldown of your Mind Blast spell by 0.5 sec.Requires 10 points in Shadow — you have 0.
Improved Psychic ScreamRank 1 of 2Reduces the cooldown of your Psychic Scream spell by 2 sec.Requires 10 points in Shadow — you have 0.
Mind FlayRank 1 of 1Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.Requires 10 points in Shadow — you have 0.
Improved Mind FlayRank 1 of 2Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.Requires 10 points in Shadow — you have 0.
Improved FadeRank 1 of 2Decreases the cooldown of your Fade ability by 3 sec.Requires 15 points in Shadow — you have 0.
Vampiric EmbraceRank 1 of 1Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.Requires 15 points in Shadow — you have 0.
Shadow WeavingRank 1 of 3Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.Requires 15 points in Shadow — you have 0.
SilenceRank 1 of 1Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.Requires 20 points in Shadow — you have 0.
Devouring ContagionRank 1 of 2Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.Requires 20 points in Shadow — you have 0.
Early DemiseRank 1 of 2Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.Requires 25 points in Shadow — you have 0.
DarknessRank 1 of 5Increases your Shadow damage done by 2%.Requires 25 points in Shadow — you have 0.
ShadowformRank 1 of 1Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.Requires 30 points in Shadow — you have 0.

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