Rogue
Assassination · Combat · Subtlety
0 / 0 / 0 · 51 points leftClick to spend, right-click to take back. Five points a row opens the next.
Improved GougeRank 1 of 3Increases the duration of your Gouge ability by 0.5 sec.
Remorseless AttacksRank 1 of 2After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
MaliceRank 1 of 5Increases your critical strike chance with all attacks and Poisons by 1%.
RuthlessnessRank 1 of 3Gives your finishing moves a 20% chance to add a Combo Point to your target.Requires 5 points in Assassination — you have 0.
MurderRank 1 of 2Increases all damage dealt by 2% against Humanoid and Giant targets.Requires 5 points in Assassination — you have 0.
Improved Slice and DiceRank 1 of 3Increases the duration of your Slice and Dice ability by 15%.Requires 5 points in Assassination — you have 0.
Relentless StrikesRank 1 of 1Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.Requires 10 points in Assassination — you have 0.
Improved Expose ArmorRank 1 of 2Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.Requires 10 points in Assassination — you have 0.
LethalityRank 1 of 5Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.Requires 10 points in Assassination — you have 0.
Vile PoisonsRank 1 of 5Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.Requires 15 points in Assassination — you have 0.
Cold BloodRank 1 of 1When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.Requires 15 points in Assassination — you have 0.
Improved PoisonsRank 1 of 5Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.Requires 15 points in Assassination — you have 0.
VigorRank 1 of 2Increases your maximum Energy by 5.Requires 20 points in Assassination — you have 0.
MutilateRank 1 of 1Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.Requires 20 points in Assassination — you have 0.
Improved Kidney ShotRank 1 of 2Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.Requires 20 points in Assassination — you have 0.
Seal FateRank 1 of 5Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.Requires 25 points in Assassination — you have 0.
VenomRank 1 of 1Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 secondsRequires 30 points in Assassination — you have 0.
Improved EviscerateRank 1 of 3Increases the damage done by your Eviscerate ability by 7%.
Improved Sinister StrikeRank 1 of 2Reduces the Energy cost of your Sinister Strike ability by 3.
Lightning ReflexesRank 1 of 5Increases your Dodge chance by 1%.
Puncturing WoundsRank 1 of 3Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.Requires 5 points in Combat — you have 0.
DeflectionRank 1 of 3Increases your Parry chance by 2%.Requires 5 points in Combat — you have 0.
PrecisionRank 1 of 3Improves your chance to hit by 1%.Requires 5 points in Combat — you have 0.
EnduranceRank 1 of 2Reduces the cooldown of your Sprint and Evasion abilities by 30%.Requires 10 points in Combat — you have 0.
RiposteRank 1 of 1A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.Requires 10 points in Combat — you have 0.
Improved SprintRank 1 of 2Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.Requires 10 points in Combat — you have 0.
Improved KickRank 1 of 2Gives your Kick ability a 50% chance to Silence the target for 2 sec.Requires 15 points in Combat — you have 0.
Flawless ExecutionRank 1 of 1Reduces the Energy cost of your Eviscerate ability by 10.Requires 15 points in Combat — you have 0.
Dual Wield SpecializationRank 1 of 5Increases the damage done by your off-hand weapon by 5%.Requires 15 points in Combat — you have 0.
Blade FlurryRank 1 of 1Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.Requires 20 points in Combat — you have 0.
Hack and SlashRank 1 of 5Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful
melee attacks have a 1% chance
to trigger an extra attack on the
target.
Dagger/Fist: Increases your
critical strike chance by 1%.
Mace: Your attacks ignore 3% of
your target's armor.Requires 20 points in Combat — you have 0.
Weapon ExpertiseRank 1 of 2Reduces the chance for your attacks to be Dodged or Parried by 1%.Requires 25 points in Combat — you have 0.
AggressionRank 1 of 3Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.Requires 25 points in Combat — you have 0.
Adrenaline RushRank 1 of 1Increases your Energy regeneration rate by 100% for 15 sec.Requires 30 points in Combat — you have 0.
CamouflageRank 1 of 5Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Master of DeceptionRank 1 of 3Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
OpportunityRank 1 of 2Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
SetupRank 1 of 3Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.Requires 5 points in Subtlety — you have 0.
ElusivenessRank 1 of 2Reduces the cooldown of your Vanish and Blind abilities by 45 sec.Requires 5 points in Subtlety — you have 0.
Dirty TricksRank 1 of 2Reduces the Energy cost of your Sap and Blind abilities by 25%.Requires 5 points in Subtlety — you have 0.
Improved AmbushRank 1 of 3Increases the critical strike chance of your Ambush ability by 15%.Requires 5 points in Subtlety — you have 0.
InitiativeRank 1 of 3Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Requires 10 points in Subtlety — you have 0.
Ghostly StrikeRank 1 of 1A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.Requires 10 points in Subtlety — you have 0.
Improved DistractRank 1 of 2Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.Requires 10 points in Subtlety — you have 0.
Heightened SensesRank 1 of 2Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.Requires 15 points in Subtlety — you have 0.
PremeditationRank 1 of 1Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.Requires 15 points in Subtlety — you have 0.
Serrated BladesRank 1 of 3Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.Requires 15 points in Subtlety — you have 0.
Dirty DeedsRank 1 of 2Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.Requires 20 points in Subtlety — you have 0.
PreparationRank 1 of 1When activated, this ability immediately finishes the cooldown on your other Rogue abilities.Requires 20 points in Subtlety — you have 0.
HemorrhageRank 1 of 1An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.Requires 20 points in Subtlety — you have 0.
QuietusRank 1 of 5Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.Requires 25 points in Subtlety — you have 0.
CutthroatRank 1 of 5Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.Requires 25 points in Subtlety — you have 0.
Thousand CutsRank 1 of 1When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.Requires 30 points in Subtlety — you have 0.
118 of 118 learned
Level 1
Blade FlurryReworkedCombat
Blade Flurry25 EnergyInstant2 min cooldownNewIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.OldIncreases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.Learned at level 1 · Physical
EviscerateRank 1Assassination
EviscerateRank 135 EnergyMelee RangeInstantFinishing move that causes damage per combo point, increased by Attack Power:
1 point : 6-10 damage
2 points: 11-15 damage
3 points: 16-20 damage
4 points: 21-25 damage
5 points: 26-30 damageLearned at level 1 · Physical
ParryPassiveGeneral
ParryPassiveGives a chance to parry enemy melee attacks.Learned at level 1
Shoot CrossbowGeneral
Shoot CrossbowAttack with an equipped wand.Learned at level 1
Sinister StrikeRank 1Combat
Sinister StrikeRank 145 EnergyMelee RangeInstantAn instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.Learned at level 1 · Physical
StealthRank 1Subtlety
StealthRank 1Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.Learned at level 1 · Physical10
Level 4
BackstabRank 1Combat
BackstabRank 160 EnergyMelee RangeInstantBackstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 4 · Physical1
Pick PocketSubtlety
Pick PocketMelee RangeInstantRequires StealthPick the target's pocket.Learned at level 4 · Physical1
Level 6
GougeReworkedRank 1Combat
GougeRank 145 EnergyMelee RangeInstant10 sec cooldownNewCauses 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.OldCauses 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.Learned at level 6 · Physical1
Sinister StrikeRank 2Combat
Sinister StrikeRank 245 EnergyMelee RangeInstantAn instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.Learned at level 6 · Physical1
Level 8
EvasionCombat
EvasionInstant5 min cooldownThe rogue's dodge chance will increase by 50% for 15 sec.Learned at level 8 · Physical2
EviscerateRank 2Assassination
EviscerateRank 235 EnergyMelee RangeInstantFinishing move that causes damage per combo point, increased by Attack Power:
1 point : 14-22 damage
2 points: 25-33 damage
3 points: 36-44 damage
4 points: 47-55 damage
5 points: 58-66 damageLearned at level 8 · Physical2
Level 10
SapReworkedRank 1Subtlety
SapRank 165 EnergyMelee RangeInstantRequires StealthNewIncapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.OldIncapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.Learned at level 10 · Physical3
Slice and DiceRank 1Assassination
Slice and DiceRank 125 Energy100 yd rangeInstantFinishing move that increases melee attack speed by 20%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 secondsLearned at level 10 · Physical3
SprintRank 1Combat
SprintRank 1Instant5 min cooldownIncreases the rogue's movement speed by 50% for 15 sec. Does not break stealth.Learned at level 10 · Physical3
Level 12
BackstabRank 2Combat
BackstabRank 260 EnergyMelee RangeInstantBackstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 12 · Physical8
KickRank 1Combat
KickRank 125 EnergyMelee RangeInstant10 sec cooldownA quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.Learned at level 12 · Physical8
Level 14
Expose ArmorReworkedRank 1Assassination
Expose ArmorRank 125 EnergyMelee RangeInstantNewFinishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 90 armor
2 points: 180 armor
3 points: 270 armor
4 points: 360 armor
5 points: 450 armorOldFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armorLearned at level 14 · Physical12
GarroteRank 1Assassination
GarroteRank 150 EnergyMelee RangeInstantRequires StealthGarrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.Learned at level 14 · Physical12
Sinister StrikeRank 3Combat
Sinister StrikeRank 345 EnergyMelee RangeInstantAn instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.Learned at level 14 · Physical12
Level 16
EviscerateRank 3Assassination
EviscerateRank 335 EnergyMelee RangeInstantFinishing move that causes damage per combo point, increased by Attack Power:
1 point : 25-39 damage
2 points: 44-58 damage
3 points: 63-77 damage
4 points: 82-96 damage
5 points: 101-115 damageLearned at level 16 · Physical18
FeintRank 1Combat
FeintRank 120 EnergyMelee RangeInstant10 sec cooldownPerforms a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.Learned at level 16 · Physical18
Level 18
AmbushRank 1Assassination
AmbushRank 160 EnergyMelee RangeInstantRequires StealthAmbush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 18 · Physical29
GougeReworkedRank 2Combat
GougeRank 245 EnergyMelee RangeInstant10 sec cooldownNewCauses 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.OldCauses 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.Learned at level 18 · Physical29
Level 20
BackstabRank 3Combat
BackstabRank 360 EnergyMelee RangeInstantBackstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 20 · Physical30
Crippling PoisonRank 1Poisons
Crippling PoisonRank 13 sec castReagents: Essence of Pain, Empty VialMakes: Crippling PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.Learned at level 20
Instant PoisonReworkedRank 1Poisons
Instant PoisonRank 13 sec castReagents: Dust of Decay, Empty VialMakes: Instant PoisonNewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 25 Nature damage. 40 charges.Learned at level 20 · Nature
PremeditationReworkedSubtlety
Premeditation20 yd rangeInstant2 min cooldownNewAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.OldWhen used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.Learned at level 20 · Physical
RuptureReworkedRank 1Assassination
RuptureRank 125 EnergyMelee RangeInstantNewFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 25 damage over 8 secs
2 points: 37 damage over 10 secs
3 points: 51 damage over 12 secs
4 points: 68 damage over 14 secs
5 points: 87 damage over 16 secsOldFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secsLearned at level 20 · Physical30
StealthRank 2Subtlety
StealthRank 2Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.Learned at level 20 · Physical30
Level 22
DistractReworkedSubtlety
Distract30 Energy30 yd rangeInstant30 sec cooldownNewThrows a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.OldThrows a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.Learned at level 22 · Physical40
GarroteRank 2Assassination
GarroteRank 250 EnergyMelee RangeInstantRequires StealthGarrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.Learned at level 22 · Physical40
Sinister StrikeRank 4Combat
Sinister StrikeRank 445 EnergyMelee RangeInstantAn instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.Learned at level 22 · Physical40
VanishRank 1Subtlety
VanishRank 1Instant5 min cooldownReagents: Flash PowderAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.Learned at level 22 · Physical40
Level 24
Detect TrapsPassiveSubtlety
Detect TrapsPassiveGreatly increased chance to detect traps.Learned at level 24 · Physical50
EviscerateRank 4Assassination
EviscerateRank 435 EnergyMelee RangeInstantFinishing move that causes damage per combo point, increased by Attack Power:
1 point : 41-61 damage
2 points: 72-92 damage
3 points: 103-123 damage
4 points: 134-154 damage
5 points: 165-185 damageLearned at level 24 · Physical50
Mind-numbing PoisonReworkedRank 1Poisons
Mind-numbing PoisonRank 13 sec castReagents: Dust of Decay, Essence of Pain, Empty VialMakes: Mind-numbing PoisonNewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges.Learned at level 24
Level 26
AmbushRank 2Assassination
AmbushRank 260 EnergyMelee RangeInstantRequires StealthAmbush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 26 · Physical60
Cheap ShotAssassination
Cheap Shot60 EnergyMelee RangeInstantRequires StealthStuns the target for 4 sec. Must be stealthed. Awards 2 combo points.Learned at level 26 · Physical60
Expose ArmorReworkedRank 2Assassination
Expose ArmorRank 225 EnergyMelee RangeInstantNewFinishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 180 armor
2 points: 360 armor
3 points: 540 armor
4 points: 720 armor
5 points: 900 armorOldFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armorLearned at level 26 · Physical60
KickRank 2Combat
KickRank 225 EnergyMelee RangeInstant10 sec cooldownA quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.Learned at level 26 · Physical60
Level 28
BackstabRank 4Combat
BackstabRank 460 EnergyMelee RangeInstantBackstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 28 · Physical80
FeintRank 2Combat
FeintRank 220 EnergyMelee RangeInstant10 sec cooldownPerforms a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.Learned at level 28 · Physical80
Instant PoisonReworkedRank 2Poisons
Instant PoisonRank 23 sec castReagents: Dust of Decay x3, Leaded VialMakes: Instant Poison IINewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges.Learned at level 28 · Nature
RuptureReworkedRank 2Assassination
RuptureRank 225 EnergyMelee RangeInstantNewFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 35 damage over 8 secs
2 points: 53 damage over 10 secs
3 points: 74 damage over 12 secs
4 points: 99 damage over 14 secs
5 points: 127 damage over 16 secsOldFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secsLearned at level 28 · Physical80
SapReworkedRank 2Subtlety
SapRank 265 EnergyMelee RangeInstantRequires StealthNewIncapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.OldIncapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.Learned at level 28 · Physical80
Level 30
Deadly PoisonReworkedRank 1Poisons
Deadly PoisonRank 13 sec castReagents: Deathweed, Leaded VialMakes: Deadly PoisonNewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges.Learned at level 30 · Nature
Disarm TrapSubtlety
Disarm Trap5 yd range2 sec castSneak up on the trap in order to disarm it. Don't get too close or the trap will go off.Learned at level 30 · Physical1
GarroteRank 3Assassination
GarroteRank 350 EnergyMelee RangeInstantRequires StealthGarrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.Learned at level 30 · Physical1
HemorrhageReworkedSubtlety
Hemorrhage35 EnergyMelee RangeInstantNewAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.OldAn instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.Learned at level 30 · Physical
Kidney ShotRank 1Assassination
Kidney ShotRank 125 EnergyMelee RangeInstant20 sec cooldownFinishing move that stuns the target. Lasts longer per combo point:
1 point : 1 second
2 points: 2 seconds
3 points: 3 seconds
4 points: 4 seconds
5 points: 5 secondsLearned at level 30 · Physical1
MutilateNewRank 1Assassination
MutilateRank 160 EnergyMelee RangeInstantRequires DaggersInstantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.Learned at level 30 · Physical
Sinister StrikeRank 5Combat
Sinister StrikeRank 545 EnergyMelee RangeInstantAn instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.Learned at level 30 · Physical1
Level 32
EviscerateRank 5Assassination
EviscerateRank 535 EnergyMelee RangeInstantFinishing move that causes damage per combo point, increased by Attack Power:
1 point : 60-90 damage
2 points: 105-135 damage
3 points: 150-180 damage
4 points: 195-225 damage
5 points: 240-270 damageLearned at level 32 · Physical120
GougeReworkedRank 3Combat
GougeRank 345 EnergyMelee RangeInstant10 sec cooldownNewCauses 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.OldCauses 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.Learned at level 32 · Physical120
Wound PoisonReworkedRank 1Poisons
Wound PoisonRank 13 sec castReagents: Essence of Pain, Deathweed, Leaded VialMakes: Wound PoisonNewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec.Learned at level 32
Level 34
AmbushRank 3Assassination
AmbushRank 360 EnergyMelee RangeInstantRequires StealthAmbush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 34 · Physical140
BlindReworkedSubtlety
Blind30 Energy10 yd rangeInstant5 min cooldownReagents: Blinding PowderBlinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.Learned at level 34 · Nature140
Blinding PowderPoisons
Blinding Powder3 sec castReagents: FadeleafMakes: 3 Blinding PowderCreate the reagent for the Blind ability.Learned at level 34
SprintRank 2Combat
SprintRank 2Instant5 min cooldownIncreases the rogue's movement speed by 60% for 15 sec. Does not break stealth.Learned at level 34 · Physical140
Level 36
BackstabRank 5Combat
BackstabRank 560 EnergyMelee RangeInstantBackstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 36 · Physical160
Expose ArmorReworkedRank 3Assassination
Expose ArmorRank 325 EnergyMelee RangeInstantNewFinishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 270 armor
2 points: 540 armor
3 points: 810 armor
4 points: 1,080 armor
5 points: 1,350 armorOldFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armorLearned at level 36 · Physical160
Instant PoisonReworkedRank 3Poisons
Instant PoisonRank 33 sec castReagents: Dust of Deterioration, Leaded VialMakes: Instant Poison IIINewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage. 70 charges.Learned at level 36 · Nature
RuptureReworkedRank 3Assassination
RuptureRank 325 EnergyMelee RangeInstantNewFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 53 damage over 8 secs
2 points: 79 damage over 10 secs
3 points: 109 damage over 12 secs
4 points: 143 damage over 14 secs
5 points: 183 damage over 16 secsOldFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secsLearned at level 36 · Physical160
Level 38
Deadly PoisonReworkedRank 2Poisons
Deadly PoisonRank 23 sec castReagents: Deathweed x2, Leaded VialMakes: Deadly Poison IINewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target. 75 charges.Learned at level 38 · Nature
GarroteRank 4Assassination
GarroteRank 450 EnergyMelee RangeInstantRequires StealthGarrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.Learned at level 38 · Physical180
Mind-numbing PoisonReworkedRank 2Poisons
Mind-numbing PoisonRank 23 sec castReagents: Dust of Decay x4, Essence of Pain x4, Leaded VialMakes: Mind-numbing Poison IINewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 75 charges.Learned at level 38
Sinister StrikeRank 6Combat
Sinister StrikeRank 645 EnergyMelee RangeInstantAn instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.Learned at level 38 · Physical180
Level 40
EviscerateReworkedRank 6Assassination
EviscerateRank 635 EnergyMelee RangeInstantNewFinishing move that causes damage per combo point, increased by Attack Power:
1 point : 93-137 damage
2 points: 164-208 damage
3 points: 235-279 damage
4 points: 306-350 damage
5 points: 377-421 damageOldFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damageLearned at level 40 · Physical2
FeintRank 3Combat
FeintRank 320 EnergyMelee RangeInstant10 sec cooldownPerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.Learned at level 40 · Physical2
MutilateNewRank 2Assassination
MutilateRank 260 EnergyMelee RangeInstantRequires DaggersInstantly attacks with both weapons for 75% weapon damage plus an additional 19 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.Learned at level 40 · Physical
Safe FallPassiveSubtlety
Safe FallPassiveReduces damage from falling.Learned at level 40 · Physical2
StealthRank 3Subtlety
StealthRank 3Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.Learned at level 40 · Physical2
VenomNewAssassination
Venom25 Energy100 yd rangeInstantFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 secondsLearned at level 40 · Physical
Wound PoisonReworkedRank 2Poisons
Wound PoisonRank 23 sec castReagents: Essence of Pain, Deathweed x2, Leaded VialMakes: Wound Poison IINewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 sec.Learned at level 40
Level 42
AmbushRank 4Assassination
AmbushRank 460 EnergyMelee RangeInstantRequires StealthAmbush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 42 · Physical270
KickRank 3Combat
KickRank 325 EnergyMelee RangeInstant10 sec cooldownA quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.Learned at level 42 · Physical270
Slice and DiceRank 2Assassination
Slice and DiceRank 225 Energy100 yd rangeInstantFinishing move that increases melee attack speed by 30%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 secondsLearned at level 42 · Physical270
VanishRank 2Subtlety
VanishRank 2Instant5 min cooldownReagents: Flash PowderAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).Learned at level 42 · Physical270
Level 44
BackstabRank 6Combat
BackstabRank 660 EnergyMelee RangeInstantBackstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 44 · Physical290
Instant PoisonReworkedRank 4Poisons
Instant PoisonRank 43 sec castReagents: Dust of Deterioration x2, Crystal VialMakes: Instant Poison IVNewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 130 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage. 85 charges.Learned at level 44 · Nature
RuptureReworkedRank 4Assassination
RuptureRank 425 EnergyMelee RangeInstantNewFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 76 damage over 8 secs
2 points: 110 damage over 10 secs
3 points: 149 damage over 12 secs
4 points: 195 damage over 14 secs
5 points: 246 damage over 16 secsOldFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secsLearned at level 44 · Physical290
Level 46
Deadly PoisonReworkedRank 3Poisons
Deadly PoisonRank 33 sec castReagents: Deathweed x3, Crystal VialMakes: Deadly Poison IIINewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.Learned at level 46 · Nature
Expose ArmorReworkedRank 4Assassination
Expose ArmorRank 425 EnergyMelee RangeInstantNewFinishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 360 armor
2 points: 720 armor
3 points: 1,080 armor
4 points: 1,440 armor
5 points: 1,800 armorOldFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armorLearned at level 46 · Physical310
GarroteRank 5Assassination
GarroteRank 550 EnergyMelee RangeInstantRequires StealthGarrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.Learned at level 46 · Physical310
GougeReworkedRank 4Combat
GougeRank 445 EnergyMelee RangeInstant10 sec cooldownNewCauses 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.OldCauses 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.Learned at level 46 · Physical310
Sinister StrikeRank 7Combat
Sinister StrikeRank 745 EnergyMelee RangeInstantAn instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.Learned at level 46 · Physical310
Level 48
EviscerateRank 7Assassination
EviscerateRank 735 EnergyMelee RangeInstantFinishing move that causes damage per combo point, increased by Attack Power:
1 point : 144-212 damage
2 points: 254-322 damage
3 points: 364-432 damage
4 points: 474-542 damage
5 points: 584-652 damageLearned at level 48 · Physical330
SapReworkedRank 3Subtlety
SapRank 365 EnergyMelee RangeInstantRequires StealthNewIncapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.OldIncapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.Learned at level 48 · Physical330
Wound PoisonReworkedRank 3Poisons
Wound PoisonRank 33 sec castReagents: Essence of Agony, Deathweed x2, Crystal VialMakes: Wound Poison IIINewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 sec.Learned at level 48
Level 50
AmbushRank 5Assassination
AmbushRank 560 EnergyMelee RangeInstantRequires StealthAmbush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 50 · Physical350
Crippling PoisonRank 2Poisons
Crippling PoisonRank 23 sec castReagents: Essence of Agony x3, Crystal VialMakes: Crippling Poison IICoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.Learned at level 50
Kidney ShotRank 2Assassination
Kidney ShotRank 225 EnergyMelee RangeInstant20 sec cooldownFinishing move that stuns the target. Lasts longer per combo point:
1 point : 2 seconds
2 points: 3 seconds
3 points: 4 seconds
4 points: 5 seconds
5 points: 6 secondsLearned at level 50 · Physical350
MutilateNewRank 3Assassination
MutilateRank 360 EnergyMelee RangeInstantRequires DaggersInstantly attacks with both weapons for 75% weapon damage plus an additional 27 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.Learned at level 50 · Physical
Level 52
BackstabRank 7Combat
BackstabRank 760 EnergyMelee RangeInstantBackstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 52 · Physical460
FeintRank 4Combat
FeintRank 420 EnergyMelee RangeInstant10 sec cooldownPerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.Learned at level 52 · Physical460
Instant PoisonReworkedRank 5Poisons
Instant PoisonRank 53 sec castReagents: Dust of Deterioration x3, Crystal VialMakes: Instant Poison VNewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage. 100 charges.Learned at level 52 · Nature
Mind-numbing PoisonReworkedRank 3Poisons
Mind-numbing PoisonRank 33 sec castReagents: Dust of Deterioration x2, Essence of Agony x2, Crystal VialMakes: Mind-numbing Poison IIINewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges.Learned at level 52
RuptureReworkedRank 5Assassination
RuptureRank 525 EnergyMelee RangeInstantNewFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 105 damage over 8 secs
2 points: 151 damage over 10 secs
3 points: 207 damage over 12 secs
4 points: 270 damage over 14 secs
5 points: 342 damage over 16 secsOldFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secsLearned at level 52 · Physical460
Level 54
Deadly PoisonReworkedRank 4Poisons
Deadly PoisonRank 43 sec castReagents: Deathweed x5, Crystal VialMakes: Deadly Poison IVNewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.Learned at level 54 · Nature
GarroteRank 6Assassination
GarroteRank 650 EnergyMelee RangeInstantRequires StealthGarrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.Learned at level 54 · Physical480
Sinister StrikeRank 8Combat
Sinister StrikeRank 845 EnergyMelee RangeInstantAn instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.Learned at level 54 · Physical480
Level 56
EviscerateRank 8Assassination
EviscerateRank 835 EnergyMelee RangeInstantFinishing move that causes damage per combo point, increased by Attack Power:
1 point : 199-295 damage
2 points: 350-446 damage
3 points: 501-597 damage
4 points: 652-748 damage
5 points: 803-899 damageLearned at level 56 · Physical5
Expose ArmorReworkedRank 5Assassination
Expose ArmorRank 525 EnergyMelee RangeInstantNewFinishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 450 armor
2 points: 900 armor
3 points: 1,350 armor
4 points: 1,800 armor
5 points: 2,250 armorOldFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armorLearned at level 56 · Physical5
Wound PoisonReworkedRank 4Poisons
Wound PoisonRank 43 sec castReagents: Essence of Agony x2, Deathweed x2, Crystal VialMakes: Wound Poison IVNewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec.Learned at level 56
Level 58
AmbushRank 6Assassination
AmbushRank 660 EnergyMelee RangeInstantRequires StealthAmbush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 58 · Physical520
KickRank 4Combat
KickRank 425 EnergyMelee RangeInstant10 sec cooldownA quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.Learned at level 58 · Physical520
SprintRank 3Combat
SprintRank 3Instant5 min cooldownIncreases the rogue's movement speed by 70% for 15 sec. Does not break stealth.Learned at level 58 · Physical520
Level 60
BackstabRank 8Combat
BackstabRank 860 EnergyMelee RangeInstantBackstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 60 · Physical540
BackstabRank 9Combat
BackstabRank 960 EnergyMelee RangeInstantBackstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Learned at level 60 · Physical
Deadly PoisonReworkedRank 5Poisons
Deadly PoisonRank 53 sec castReagents: Deathweed x7, Crystal VialMakes: Deadly Poison VNewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.Learned at level 60 · Nature
EviscerateReworkedRank 9Assassination
EviscerateRank 935 EnergyMelee RangeInstantNewFinishing move that causes damage per combo point, increased by Attack Power:
1 point : 224-332 damage
2 points: 394-502 damage
3 points: 564-672 damage
4 points: 734-842 damage
5 points: 904-1,012 damageOldFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damageLearned at level 60 · Physical
FeintRank 5Combat
FeintRank 520 EnergyMelee RangeInstant10 sec cooldownPerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.Learned at level 60 · Physical
GougeReworkedRank 5Combat
GougeRank 545 EnergyMelee RangeInstant10 sec cooldownNewCauses 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.OldCauses 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.Learned at level 60 · Physical540
Instant PoisonReworkedRank 6Poisons
Instant PoisonRank 63 sec castReagents: Dust of Deterioration x4, Crystal VialMakes: Instant Poison VINewCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.OldCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges.Learned at level 60 · Nature
MutilateNewRank 4Assassination
MutilateRank 460 EnergyMelee RangeInstantRequires DaggersInstantly attacks with both weapons for 75% weapon damage plus an additional 38 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.Learned at level 60 · Physical
RuptureReworkedRank 6Assassination
RuptureRank 625 EnergyMelee RangeInstantNewFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 159 damage over 8 secs
2 points: 222 damage over 10 secs
3 points: 295 damage over 12 secs
4 points: 377 damage over 14 secs
5 points: 469 damage over 16 secsOldFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secsLearned at level 60 · Physical540
StealthRank 4Subtlety
StealthRank 4Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.Learned at level 60 · Physical540