All classes

Rogue

Assassination · Combat · Subtlety

0 / 0 / 0 · 51 points leftClick to spend, right-click to take back. Five points a row opens the next.
Assassination0
Improved GougeRank 1 of 3Increases the duration of your Gouge ability by 0.5 sec.
Remorseless AttacksRank 1 of 2After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
MaliceRank 1 of 5Increases your critical strike chance with all attacks and Poisons by 1%.
RuthlessnessRank 1 of 3Gives your finishing moves a 20% chance to add a Combo Point to your target.Requires 5 points in Assassination — you have 0.
MurderRank 1 of 2Increases all damage dealt by 2% against Humanoid and Giant targets.Requires 5 points in Assassination — you have 0.
Improved Slice and DiceRank 1 of 3Increases the duration of your Slice and Dice ability by 15%.Requires 5 points in Assassination — you have 0.
Relentless StrikesRank 1 of 1Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.Requires 10 points in Assassination — you have 0.
Improved Expose ArmorRank 1 of 2Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.Requires 10 points in Assassination — you have 0.
LethalityRank 1 of 5Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.Requires 10 points in Assassination — you have 0.
Vile PoisonsRank 1 of 5Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.Requires 15 points in Assassination — you have 0.
Cold BloodRank 1 of 1When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.Requires 15 points in Assassination — you have 0.
Improved PoisonsRank 1 of 5Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.Requires 15 points in Assassination — you have 0.
VigorRank 1 of 2Increases your maximum Energy by 5.Requires 20 points in Assassination — you have 0.
MutilateRank 1 of 1Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.Requires 20 points in Assassination — you have 0.
Improved Kidney ShotRank 1 of 2Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.Requires 20 points in Assassination — you have 0.
Seal FateRank 1 of 5Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.Requires 25 points in Assassination — you have 0.
VenomRank 1 of 1Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 secondsRequires 30 points in Assassination — you have 0.
Combat0
Improved EviscerateRank 1 of 3Increases the damage done by your Eviscerate ability by 7%.
Improved Sinister StrikeRank 1 of 2Reduces the Energy cost of your Sinister Strike ability by 3.
Lightning ReflexesRank 1 of 5Increases your Dodge chance by 1%.
Puncturing WoundsRank 1 of 3Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.Requires 5 points in Combat — you have 0.
DeflectionRank 1 of 3Increases your Parry chance by 2%.Requires 5 points in Combat — you have 0.
PrecisionRank 1 of 3Improves your chance to hit by 1%.Requires 5 points in Combat — you have 0.
EnduranceRank 1 of 2Reduces the cooldown of your Sprint and Evasion abilities by 30%.Requires 10 points in Combat — you have 0.
RiposteRank 1 of 1A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.Requires 10 points in Combat — you have 0.
Improved SprintRank 1 of 2Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.Requires 10 points in Combat — you have 0.
Improved KickRank 1 of 2Gives your Kick ability a 50% chance to Silence the target for 2 sec.Requires 15 points in Combat — you have 0.
Flawless ExecutionRank 1 of 1Reduces the Energy cost of your Eviscerate ability by 10.Requires 15 points in Combat — you have 0.
Dual Wield SpecializationRank 1 of 5Increases the damage done by your off-hand weapon by 5%.Requires 15 points in Combat — you have 0.
Blade FlurryRank 1 of 1Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.Requires 20 points in Combat — you have 0.
Hack and SlashRank 1 of 5Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.Requires 20 points in Combat — you have 0.
Weapon ExpertiseRank 1 of 2Reduces the chance for your attacks to be Dodged or Parried by 1%.Requires 25 points in Combat — you have 0.
AggressionRank 1 of 3Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.Requires 25 points in Combat — you have 0.
Adrenaline RushRank 1 of 1Increases your Energy regeneration rate by 100% for 15 sec.Requires 30 points in Combat — you have 0.
Subtlety0
CamouflageRank 1 of 5Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Master of DeceptionRank 1 of 3Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
OpportunityRank 1 of 2Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
SetupRank 1 of 3Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.Requires 5 points in Subtlety — you have 0.
ElusivenessRank 1 of 2Reduces the cooldown of your Vanish and Blind abilities by 45 sec.Requires 5 points in Subtlety — you have 0.
Dirty TricksRank 1 of 2Reduces the Energy cost of your Sap and Blind abilities by 25%.Requires 5 points in Subtlety — you have 0.
Improved AmbushRank 1 of 3Increases the critical strike chance of your Ambush ability by 15%.Requires 5 points in Subtlety — you have 0.
InitiativeRank 1 of 3Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Requires 10 points in Subtlety — you have 0.
Ghostly StrikeRank 1 of 1A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.Requires 10 points in Subtlety — you have 0.
Improved DistractRank 1 of 2Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.Requires 10 points in Subtlety — you have 0.
Heightened SensesRank 1 of 2Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.Requires 15 points in Subtlety — you have 0.
PremeditationRank 1 of 1Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.Requires 15 points in Subtlety — you have 0.
Serrated BladesRank 1 of 3Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.Requires 15 points in Subtlety — you have 0.
Dirty DeedsRank 1 of 2Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.Requires 20 points in Subtlety — you have 0.
PreparationRank 1 of 1When activated, this ability immediately finishes the cooldown on your other Rogue abilities.Requires 20 points in Subtlety — you have 0.
HemorrhageRank 1 of 1An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.Requires 20 points in Subtlety — you have 0.
QuietusRank 1 of 5Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.Requires 25 points in Subtlety — you have 0.
CutthroatRank 1 of 5Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.Requires 25 points in Subtlety — you have 0.
Thousand CutsRank 1 of 1When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.Requires 30 points in Subtlety — you have 0.

Disclaimer: Forever hasn't launched yet, so loot tables, boss lists, quests, talents and spells are all still work in progress. If you find any issues message me.

Something wrong/missing?