All classes

Shaman

Elemental · Enhancement · Restoration

0 / 0 / 0 · 51 points leftClick to spend, right-click to take back. Five points a row opens the next.
Elemental0
ConvectionRank 1 of 5Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
ConcussionRank 1 of 5Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Elemental WardingRank 1 of 3Reduces damage taken from Fire, Frost, and Nature effects by 3%.Requires 5 points in Elemental — you have 0.
ReverberationRank 1 of 5Reduces the cooldown of your Shock spells by 0.2 sec.Requires 5 points in Elemental — you have 0.
Call of FlameRank 1 of 3Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.Requires 5 points in Elemental — you have 0.
Elemental DevastationRank 1 of 3Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.Requires 5 points in Elemental — you have 0.
Elemental FocusRank 1 of 1Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Requires 10 points in Elemental — you have 0.
Elemental FuryRank 1 of 5Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.Requires 10 points in Elemental — you have 0.
Improved Fire NovaRank 1 of 2Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.Requires 15 points in Elemental — you have 0.
Eye of the StormRank 1 of 3Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.Requires 15 points in Elemental — you have 0.
Call of ThunderRank 1 of 1Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.Requires 15 points in Elemental — you have 0.
Elemental ReachRank 1 of 2Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.Requires 20 points in Elemental — you have 0.
Lightning OverloadRank 1 of 3Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.Requires 20 points in Elemental — you have 0.
EarthboundRank 1 of 1Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.Requires 20 points in Elemental — you have 0.
Elemental AlacrityRank 1 of 3Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.Requires 25 points in Elemental — you have 0.
Lava BurstRank 1 of 1You hurl molten lava at the target, dealing 106 to 134 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.Requires 30 points in Elemental — you have 0.
Enhancement0
Earth's GraspRank 1 of 2Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Thundering StrikesRank 1 of 5Improves your chance to get a critical strike with all spells and attacks by 1%.
Ancestral KnowledgeRank 1 of 5Increases your Intellect by 2%.
Guardian TotemsRank 1 of 2Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.Requires 5 points in Enhancement — you have 0.
Mental DexterityRank 1 of 3Increases your Attack Power by an amount equal to 33% of your Intellect.Requires 5 points in Enhancement — you have 0.
Improved Ghost WolfRank 1 of 2Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.Requires 5 points in Enhancement — you have 0.
Improved Lightning ShieldRank 1 of 3Increases the damage done by your Lightning Shield orbs by 5%.Requires 5 points in Enhancement — you have 0.
Elemental WeaponsRank 1 of 3Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.Requires 10 points in Enhancement — you have 0.
Shamanistic FocusRank 1 of 1Reduces the mana cost of your Shock and Lightning Shield spells by 45%.Requires 10 points in Enhancement — you have 0.
AnticipationRank 1 of 3Increases your chance to dodge by an additional 2%.Requires 10 points in Enhancement — you have 0.
ToughnessRank 1 of 5Increases your Stamina by 2%.Requires 15 points in Enhancement — you have 0.
FlurryRank 1 of 5Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.Requires 15 points in Enhancement — you have 0.
StormstrikeRank 1 of 1Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.Requires 15 points in Enhancement — you have 0.
Spirit WeaponsRank 1 of 1Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.Requires 20 points in Enhancement — you have 0.
Mental QuicknessRank 1 of 2Increases your spell damage and healing by up to 15% of your Intellect.Requires 20 points in Enhancement — you have 0.
Improved StormstrikeRank 1 of 2When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.Requires 20 points in Enhancement — you have 0.
Maelstrom WeaponRank 1 of 5When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.Requires 25 points in Enhancement — you have 0.
Rage of the FarseerRank 1 of 1Increases your melee attack speed and spell casting speed by 30% for 25 sec.Requires 30 points in Enhancement — you have 0.
Restoration0
Improved Healing WaveRank 1 of 5Reduces the casting time of your Healing Wave spell by 0.1 sec.
Totemic FocusRank 1 of 5Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
MindfulnessRank 1 of 3Allows 17% of your Mana regeneration to continue while casting.Requires 5 points in Restoration — you have 0.
Natural GraceRank 1 of 3Reduces the threat generated by your spells by 5%.Requires 5 points in Restoration — you have 0.
Tidal FocusRank 1 of 5Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.Requires 5 points in Restoration — you have 0.
Improved ReincarnationRank 1 of 2Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.Requires 5 points in Restoration — you have 0.
Ancestral HealingRank 1 of 3Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.Requires 10 points in Restoration — you have 0.
Healing FocusRank 1 of 3Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.Requires 10 points in Restoration — you have 0.
Water ShieldRank 1 of 1The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.Requires 10 points in Restoration — you have 0.
Tidal MasteryRank 1 of 5Increases the critical effect chance of your healing spells by 1%.Requires 15 points in Restoration — you have 0.
Restorative TotemsRank 1 of 5Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.Requires 15 points in Restoration — you have 0.
Mana Tide TotemRank 1 of 1Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.Requires 15 points in Restoration — you have 0.
Healing WayRank 1 of 3Increases the amount healed by your Healing Wave spell by 8%.Requires 20 points in Restoration — you have 0.
Nature's SwiftnessRank 1 of 1When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.Requires 20 points in Restoration — you have 0.
PurificationRank 1 of 5Increases the effectiveness of your healing spells by 2%.Requires 25 points in Restoration — you have 0.
RiptideRank 1 of 1Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.Requires 30 points in Restoration — you have 0.

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