Priest races in WoW Forever
Discipline · Holy · Shadow
6 races can be a Priest in Forever: 4 Alliance and 2 Horde. Gnome is new to the class since Classic. Each race is listed with its racial abilities, so you can weigh what it brings to a Priest before you make your character. Every Priest race has two Priest spells of its own. Fear Ward, a Dwarf spell in Classic, is now learned by every Priest.
Alliance4

Human
Alliance
Active racials

Will to Survive
Remove stuns.

Perception
Detect stealthed enemies for 20 seconds.
Passive racials

Sword Specialization
Swords increase spell and ability critical chance by 2%.

The Human Spirit
5% increased Spirit.
Human Priest spells

Divine Grace
Instantly heals a friendly target below 50% health and removes Weakened Soul. Cannot be cast on yourself.

Feedback
For 15 seconds, any spell cast against you burns the caster's mana and deals Shadow damage for each point burned.

Dwarf
Alliance
Active racials

Stoneform
Immunity to bleeds, poisons and diseases, and reduced physical damage taken for 8 seconds.

Find Treasure
Track nearby treasure chests.
Passive racials

Mace Specialization
Maces increase spell and ability critical chance by 1%.

Big Game Hunter
Damage to Beasts increased by 5%.
Dwarf Priest spells

Chastise
Deals Holy damage and immobilizes the target for up to 2 seconds. Only works against Humanoids.

Desperate Prayer
Instantly heals you.

Night Elf
Alliance
Active racials

Elune's Light
Increases critical chance by 10% for 15 seconds.

Shadowmeld
Gain stealth while immobile.
Passive racials

Quickness
1% increased dodge chance and 2% increased run speed.

Wisp Spirit
75% increased run speed while dead.
Night Elf Priest spells

Elune's Grace
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 seconds, or until you are missed 3 times.

Starshards
Rains starshards on the target, dealing Arcane damage over 6 seconds.
New in ForeverGnome
Alliance
Active racials

Escape Artist
Brief immunity to roots and snares.

Eureka!
Reduced cost and 10% increased damage or healing on your next 3 spells or abilities.
Passive racials

Expansive Mind
Maximum mana, rage or energy increased by 5%.

Engineering Specialization
More reliable engineering devices.
Gnome Priest spells

Confounding Flash
Confuses up to 5 enemies within 8 yards for 3 seconds. Any damage breaks the effect.

Contingency Plan
Wards an ally for 30 seconds. The next time damage drops them below 35% health, they gain a shield that absorbs damage and start to heal.
Horde2

Undead
Horde
Active racials

Will of the Forsaken
Removes charm, fear and sleep.

Cannibalize
Consume corpses to regenerate 35% of your health and mana over time.
Passive racials

Underwater Breathing
Breathe 300% longer underwater.

Touch of the Grave
Sometimes drain health with your attacks.
Undead Priest spells

Dark Sacrifice
Trade your own health for mana over 15 seconds.

Touch of Weakness
The next melee attack against you deals Shadow damage to the attacker and lowers its melee attack power.

Troll
Horde
Active racials

Berserking
Increases casting and attack speed by 10% for 10 seconds.

Rapid Regeneration
Regenerate 50% of your maximum health over time.
Passive racials

Beast Slaying
Damage to Beasts increased by 5%.

Regeneration
10% of health regeneration continues in combat.
Troll Priest spells

Hex of Weakness
Lowers the target's melee attack power and the healing it receives by 20% for 2 minutes.

Shadowguard
Surrounds you with shadows, so attackers that hit you take Shadow damage. 3 charges.