Mage talent calculator
Arcane · Fire · Frost
Plan a Mage build for WoW Forever: spend 51 points across Arcane, Fire and Frost, and the address updates as you go, so copy the link to share it. Forever adds 6 talents Classic never had and reworks 28: see every Mage talent change.
0 / 0 / 0 · 51 points leftClick to spend, right-click to take back. Five points a row opens the next.
Wand SpecializationRank 1 of 2Increases your damage with Wands by 13%.
Arcane FocusRank 1 of 5Improves your chance to hit with Arcane spells by 1%.
Improved ChannelingRank 1 of 5Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Arcane SubtletyRank 1 of 2Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.Requires 5 points in Arcane. You have 0.
Magic AbsorptionRank 1 of 2Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.Requires 5 points in Arcane. You have 0.
Arcane ConcentrationRank 1 of 5Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Requires 5 points in Arcane. You have 0.
Arcane ResilienceRank 1 of 2Increases your Armor by an amount equal to 25% of your Intellect.Requires 5 points in Arcane. You have 0.
Arcane GeometryRank 1 of 2Increases the range of your Arcane spells by 3 yards.Requires 10 points in Arcane. You have 0.
Arcane ImpactRank 1 of 3Increases the critical strike chance of your Arcane spells by 2%.Requires 10 points in Arcane. You have 0.
Arcane BlastRank 1 of 1Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.Requires 10 points in Arcane. You have 0.
Arcane ShieldingRank 1 of 2Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.Requires 15 points in Arcane. You have 0.
Improved CounterspellRank 1 of 2Your Counterspell also Silences the target for 2 sec.Requires 15 points in Arcane. You have 0.
Arcane MeditationRank 1 of 3Allows 17% of your Mana regeneration to continue while casting.Requires 15 points in Arcane. You have 0.
Missile BarrageRank 1 of 1Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.Requires 15 points in Arcane. You have 0.
Presence of MindRank 1 of 1When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Requires 20 points in Arcane. You have 0.
Arcane MindRank 1 of 5Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.Requires 20 points in Arcane. You have 0.
Arcane InstabilityRank 1 of 3Increases the damage done by your spells by 1% and your critical strike chance by 1%.Requires 25 points in Arcane. You have 0.
Arcane PowerRank 1 of 1For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.Requires 30 points in Arcane. You have 0.
Wake of FireRank 1 of 2Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
IncinerationRank 1 of 3Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Improved FireballRank 1 of 5Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
IgniteRank 1 of 5Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.Requires 5 points in Fire. You have 0.
Flame ThrowingRank 1 of 2Increases the range of your Fire spells by 3 yards.Requires 5 points in Fire. You have 0.
ImpactRank 1 of 3Gives your Fire spells a 3% chance to stun the target for 2 sec.Requires 5 points in Fire. You have 0.
Burning SoulRank 1 of 3Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.Requires 10 points in Fire. You have 0.
Improved FlamestrikeRank 1 of 3Increases the critical strike chance of your Flamestrike spell by 5%.Requires 10 points in Fire. You have 0.
PyroblastRank 1 of 1Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.Requires 10 points in Fire. You have 0.
Improved ScorchRank 1 of 3Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Requires 15 points in Fire. You have 0.
Improved Fire WardRank 1 of 2Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.Requires 15 points in Fire. You have 0.
Hot StreakRank 1 of 1Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.Requires 15 points in Fire. You have 0.
Master of ElementsRank 1 of 3Your Fire and Frost critical strikes will refund 10% of their base mana cost.Requires 15 points in Fire. You have 0.
Critical MassRank 1 of 3Increases the critical strike chance of your Fire spells by 2%.Requires 20 points in Fire. You have 0.
Blast WaveRank 1 of 1A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.Requires 20 points in Fire. You have 0.
Fire PowerRank 1 of 5Increases the damage done by your Fire spells by 2%.Requires 25 points in Fire. You have 0.
CombustionRank 1 of 1When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.Requires 30 points in Fire. You have 0.
Frost WardingRank 1 of 2Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Improved FrostboltRank 1 of 5Reduces the casting time of your Frostbolt spell by 0.1 sec.
Elemental PrecisionRank 1 of 5Improves your chance to hit with Frost and Fire spells by 1%.
Ice ShardsRank 1 of 5Increases the critical strike damage bonus of your Frost spells by 20%.Requires 5 points in Frost. You have 0.
PermafrostRank 1 of 3Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.Requires 5 points in Frost. You have 0.
Improved Frost NovaRank 1 of 2Reduces the cooldown of your Frost Nova spell by 2 sec.Requires 5 points in Frost. You have 0.
FrostbiteRank 1 of 3Gives your Chill effects a 5% chance to Freeze the target for 5 sec.Requires 5 points in Frost. You have 0.
Piercing IceRank 1 of 3Increases the damage done by your Frost spells by 2%.Requires 10 points in Frost. You have 0.
Frost ChannelingRank 1 of 3Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.Requires 10 points in Frost. You have 0.
Ice LanceRank 1 of 1Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.Requires 10 points in Frost. You have 0.
Improved BlizzardRank 1 of 3Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.Requires 10 points in Frost. You have 0.
Arctic ReachRank 1 of 2Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Requires 15 points in Frost. You have 0.
Ice BlockRank 1 of 1You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.Requires 15 points in Frost. You have 0.
ShatterRank 1 of 3Increases the critical strike chance of all your spells against Frozen targets by 17%.Requires 15 points in Frost. You have 0.
Improved Cone of ColdRank 1 of 3Increases the damage dealt by your Cone of Cold spell by 12%.Requires 20 points in Frost. You have 0.
Cold SnapRank 1 of 1Finishes the remaining cooldown on all your other Frost spells.Requires 20 points in Frost. You have 0.
Fingers of FrostRank 1 of 2Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.Requires 20 points in Frost. You have 0.
Winter's ChillRank 1 of 5Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.Requires 25 points in Frost. You have 0.
Ice BarrierRank 1 of 1Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.Requires 30 points in Frost. You have 0.