
Trainer costs, talent arrows and the levelling journey
Spells now show what the trainer charges, the levelling journey adds it all up to 60, and talent trees draw an arrow from each talent to the one it unlocks.
You can now see what a trip to your class trainer will cost before you make it. Every spell on the Codex shows its training price, and the levelling journey adds those prices up for the next level, for each level ahead and for the whole way to 60. Talent trees also draw the arrows the game draws, so you can see which talent needs points before another one opens. The journey was renamed the Companion on 25 September, and it still does everything described here.
What each spell costs at the trainer
The price sits on the bottom line of a spell's tooltip, next to the level you learn it at, in the same gold, silver and copper coins the item tooltips use. Hover Mage Armor in the mage spellbook and it says level 34, 1 gold 30 silver. Spells you never pay for, the ones that come free with a level, from a talent or with your pet, show no price at all instead of a zero.

The whole road to 60, in gold
The journey adds those prices up for you. When you ding, it tells you what the new level's spells will cost, so you know before you walk to the trainer. Each level on the road ahead carries its own total, and the top of the road shows what everything up to 60 comes to. That total comes down as you go. It counts from the level you are on, so a spell you have not bought yet stays in it until your next ding.
A journey with the road ahead in view
The Coach is now called your Journey. It puts your level in the middle of the screen, and pressing Ding throws a burst of gold sparks out from behind the number, the way the game's own level-up does.
Beside it, a sidebar lists every spell your class learns, level by level. The levels behind you are dimmed and the next level that brings something to train is picked out in your class colour, so you always know what you are levelling towards. The list moves along as you level up, and hovering any spell in it shows its full tooltip.
Arrows between talents
Some talents only open once another talent has all its points. The tooltip said so, but nothing on the tree showed it, so a locked talent looked as if it just needed more points in the tree. Now an arrow runs from a talent to the one it unlocks, and it turns gold once you have met the requirement.
In the mage Fire tree, one point in Pyroblast turns the arrow to Hot Streak gold. Combustion's arrow stays grey until Critical Mass has all three of its points.

Forever's wording beside Classic's
Spells that Forever changed now show the old Classic wording beside the new one, under New and Old. Mage Armor in the first picture is one of them: in Forever it lets 50% of your mana regeneration continue while casting, where Classic's version let 30% through.
A countdown and a new look
The front page counts down to the moment Forever opens, the same moment Blizzard's own countdown on the Forever page uses. It has since moved into a bar across the top of every page.
The site has a new typeface and more room to breathe on the front page. Menus, tabs and the faction switch slide instead of jumping; the faction switch itself went away on 24 September. Class pages are easier to read, with bigger talent icons and the proper tree artwork behind them.
This release also added an Updates button in the corner, where the release notes lived at the time (they are on this blog now), and a privacy page, linked in the footer.
Also fixed
- Fifty-eight spells showed the wrong icon. Charge wore a boar, every rank of Conjure Water poured the same drink, and all 21 rogue poisons showed a question mark. Every spell's icon has now been checked, one by one.
- Clicking a talent left its tooltip stuck open, so hovering the next one gave you two at once.
- Talent tooltips were cut off at the edge of the card.


