
WoW Forever raid buffs, checked in the raid comp planner
The raid comp planner now follows Forever's own spellbook: party-wide buffs in their own column, 44 buffs and debuffs, and pairs where either class will do.
Forever changed a lot of raid buffs without much notice. Several that used to reach one group of five now cover the whole raid, two former talents are now in every priest's and paladin's spellbook, and a handful of numbers went up or down. We checked every buff and debuff in the raid comp planner against the spellbooks and talent trees of all nine classes, so a grey icon on your plan now means that nobody in the raid can cover it in Forever.
- buffs and debuffs it tracks, up from 31
- 44
- party-wide buffs, in their own column
- 17
- buffs that reach the whole raid
- 16
- debuffs on the boss
- 11
Source: Codex raid comp planner, 1 October 2026
Party-wide buffs get their own column
Battle Shout, the totems, Trueshot Aura and the paladin auras only reach the caster's own group of five. The planner used to show them only as small icons under each group. They now have a column of their own in the summary, between the roles and the raid buffs, so you can read down one list and see which ones the raid has at all. Roles and classes share the first column to make room.
Hover a party buff and the tooltip tells you which groups it reaches. In this Hyjal Summit plan, with a shaman in each of the first three groups, Windfury Totem says "In groups 1, 2, 3", and group 4 goes without. A buff nobody brings says "In no group yet".

What Forever changed about raid buffs
The biggest change is reach. In Classic, Arcane Brilliance, Prayer of Fortitude and Gift of the Wild covered the target's party. In Forever their tooltips say "party and raid", so one cast buffs everyone, and Prayer of Spirit works the same way. The paladin Fire, Frost and Shadow Resistance Auras, the shaman resistance totems and the hunter's Aspect of the Wild now also reach the whole raid instead of one group. The planner shows those as Fire Resistance, Frost Resistance, Nature Resistance and Shadow Resistance Aura, under raid buffs.
Two buffs are no longer locked behind a talent. Divine Spirit was a Discipline talent in Classic[1] and Blessing of Kings a Protection talent[2]. Neither is in Forever's talent trees now, and both are in the spellbook, so every priest brings Divine Spirit and every paladin brings Kings. The planner used to count Divine Spirit only for Discipline priests; it now counts every priest.
Two debuffs went the other way. In Classic, Winter's Chill raised the chance of any Frost spell to crit the target, and Improved Scorch raised the Fire damage everyone dealt to it. Forever's versions only help the mage who applies them ("your Ice Lance and Frostbolt", "all Fire damage you deal"), so they are no longer raid debuffs and have left the planner.
The numbers moved as well. These are the highest ranks, as the spellbook pages show them:
| Spell | Classic | Forever |
|---|---|---|
| Battle Shout | 232 attack power for 2 min | 139 melee attack power for 3 min |
| Trueshot Aura | 100 attack power | 50 ranged attack power |
| Power Word: Fortitude | 54 Stamina for 30 min | 70 Stamina for 1 hour |
| Blessing of Might | 185 attack power for 5 min | 133 melee attack power for 1 hour |
| Hunter's Mark | 110 ranged attack power | 71 ranged attack power |
| Curse of Recklessness | 640 armor, but the boss gains 90 attack power | 505 armor, no attack power for the boss |
| Expose Armor, 5 points | 1,700 armor | 2,250 armor |
| Demoralizing Shout | 146 attack power for 30 sec | 204 attack power for 45 sec |
| Thunder Clap | 10% slower attacks | 20% slower attacks |
Every tooltip in the planner now quotes the Forever value, in all four of the site's languages.
New buffs and debuffs to plan around
Besides the four resistances, thirteen entries are new. On the party side: Grace of Air Totem, Flametongue Totem, Stoneskin Totem and Windwall Totem from any shaman, Mana Tide Totem from Restoration, Retribution and Concentration Aura from paladins, Blood Pact from a warlock's imp, Vampiric Embrace from Shadow priests, and Furious Howl from a hunter with a wolf. Windfury Totem now counts for every shaman too, since every shaman learns it from the trainer.
On the boss, Scorpid Sting and Insect Swarm each lower its chance to hit by 2%, and Judgement of the Crusader raises the Holy damage it takes. The tooltip for that one warns that a paladin keeps only one Judgement up, so it competes with Judgement of Wisdom.

Either one covers it
Some buffs and debuffs fill the same slot, and the planner now shows them as one line with "or". A warrior's Sunder Armor or a rogue's Expose Armor, a warrior's Demoralizing Shout or a druid's Demoralizing Roar: bring either class and the line lights up, and the tooltip lists everyone who brings one or the other. Leader of the Pack or Moonkin Aura works the same way, because Forever's tooltips say the two are exclusive.
Forever's tooltips do not say whether Sunder and Expose stack, or the shout and the roar. The planner counts each pair as one slot for now. If the beta shows that they stack, they get their own lines back.

Also fixed
- Tooltips near the right edge of the window opened past it and were cut off. They now open to the left when there is no room.
- Long buff names, such as Judgement of the Crusader, wrap onto a second line instead of ending in "…".
Sources
- Warcraft Wiki, "Divine Spirit": a tier 5 Discipline talent until patch 3.1.0 made it trainable. ↩
- Warcraft Wiki, "Blessing of Kings": a Protection talent from patch 1.9.0. ↩

