World of Warcraft: Forever launches on November 4, 2026. Raids unlock on December 9, 2026.

Professions

Enchanting

Higher enchanting skill allows you to learn more powerful formulae. Formulae can be found on trainers around the world as well as from quests and monsters.

  1. Runed Copper RodKnown from the startNeeds Enchanting 1. Orange to 5, yellow to 7, green to 10, then grey: no more skill from it.
  2. Mote of MagicForeverMakes 3Known from the startNeeds Enchanting 1. Orange to 10, yellow to 12, green to 15, then grey: no more skill from it.
  3. Novice's Practice WandForeverKnown from the startNeeds Enchanting 1. Orange to 10, yellow to 12, green to 15, then grey: no more skill from it.
  4. Enchant Bracer - Inferior StaminaPermanently enchant bracers to increase the Stamina of the wearer by 2.Known from the startNeeds Enchanting 1. Orange to 20, yellow to 22, green to 25, then grey: no more skill from it.
  5. Minor Wizard OilFormula: Minor Wizard OilNeeds Enchanting 5. Orange to 30, yellow to 47, green to 65, then grey: no more skill from it.. Classic asked for 45
  6. Lesser Magic WandTrainerNeeds Enchanting 10. Orange to 75, yellow to 95, green to 115, then grey: no more skill from it.
  7. Enchant Chest - Inferior StaminaPermanently enchant a piece of chest armor so that it increases the Stamina of the wearer by 2.TrainerNeeds Enchanting 15. Orange to 70, yellow to 90, green to 110, then grey: no more skill from it.
  8. Enchanted LuteForeverNot known yetThe skill it needs is not known yet. Orange to 20, yellow to 22, green to 25, then grey: no more skill from it.
  9. Enchant Bracer - Minor DeflectPermanently enchant bracers so that the defense skill of the wearer is increased by 3.Trainer+1Needs Enchanting 20. Orange to 80, yellow to 100, green to 120, then grey: no more skill from it.
  10. Enchant Chest - Minor IntellectPermanently enchant a piece of chest armor so that it increases the Intellect of the wearer by 2.Formula: Enchant Chest - Minor IntellectNeeds Enchanting 20. Orange to 80, yellow to 100, green to 120, then grey: no more skill from it.
  11. Enchant Chest - Minor AbsorptionEnchant a piece of chest armor so it has a 2% chance per hit of giving you 10 points of damage absorption. Cannot occur more often than once every 5 sec.TrainerNeeds Enchanting 40. Orange to 90, yellow to 110, green to 130, then grey: no more skill from it.
  12. Enchant Cloak - Minor ResistancePermanently enchant a cloak so that it increases the resistance to all schools of magic by 2.TrainerNeeds Enchanting 45. Orange to 95, yellow to 115, green to 135, then grey: no more skill from it.
  13. Enchant Bracer - Minor StaminaPermanently enchant bracers so they increase the wearer's Stamina by 3.TrainerNeeds Enchanting 50. Orange to 100, yellow to 120, green to 140, then grey: no more skill from it.
  14. Enchant Bracer - Minor SpiritPermanently enchant bracers so they increase the wearer's Spirit by 3.Formula: Enchant Bracer - Minor SpiritNeeds Enchanting 60. Orange to 105, yellow to 125, green to 145, then grey: no more skill from it.
  15. Enchant Chest - Lesser StaminaPermanently enchant a piece of chest armor so that it increases the Stamina of the wearer by 3.TrainerNeeds Enchanting 60. Orange to 105, yellow to 125, green to 145, then grey: no more skill from it.
  16. Enchant Bracer - Minor IntellectForeverPermanently enchant bracers to give +3 Intellect.Formula: Enchant Bracer - Minor IntellectNeeds Enchanting 70. Orange to 110, yellow to 130, green to 150, then grey: no more skill from it.
  17. Greater Magic WandTrainerNeeds Enchanting 70. Orange to 110, yellow to 130, green to 150, then grey: no more skill from it.
  18. Enchant Bracer - Minor AgilityPermanently enchant bracers so they increase the wearer's Agility by 3.TrainerNeeds Enchanting 80. Orange to 115, yellow to 135, green to 155, then grey: no more skill from it.
  19. Enchant Bracer - Minor StrengthPermanently enchant bracers so they increase the wearer's Strength by 3.Formula: Enchant Bracer - Minor StrengthNeeds Enchanting 80. Orange to 115, yellow to 135, green to 155, then grey: no more skill from it.
  20. Enchant Chest - Lesser IntellectPermanently enchant a piece of chest armor so that it increases the Intellect of the wearer by 3.Formula: Enchant Chest - Lesser IntellectNeeds Enchanting 80. Orange to 115, yellow to 135, green to 155, then grey: no more skill from it.
  21. Enchant Cloak - Minor ProtectionPermanently enchant a cloak to increase armor by 0c1.Formula: Imbue Cloak - Protection+1Needs Enchanting 90. Orange to 110, yellow to 130, green to 150, then grey: no more skill from it.
  22. Enchant Bracer - Minor Healing PowerForeverPermanently enchant bracers so they increase the wearer's healing spells by up to 8 and damage spells by up to 3.Formula: Enchant Bracer - Minor Healing PowerNeeds Enchanting 90. Orange to 120, yellow to 140, green to 160, then grey: no more skill from it.
  23. Enchant Weapon - Minor BeastslayerPermanently enchant a Melee Weapon to do 2 additional points of damage to Beasts.Formula: Enchant Weapon - Minor BeastslayerNeeds Enchanting 90. Orange to 120, yellow to 140, green to 160, then grey: no more skill from it.
  24. Enchant Weapon - Minor StrikingPermanently enchant a Melee Weapon to do 1 additional point of damage.TrainerNeeds Enchanting 90. Orange to 120, yellow to 140, green to 160, then grey: no more skill from it.
  25. Enchant 2H Weapon - Lesser IntellectPermanently enchant a Two-Handed Melee Weapon to add 5 to Intellect.Formula: Enchant 2H Weapon - Lesser IntellectNeeds Enchanting 100. Orange to 130, yellow to 150, green to 170, then grey: no more skill from it.
  26. Enchant 2H Weapon - Minor ImpactPermanently enchant a Two-Handed Melee Weapon to do 4 additional points of damage.TrainerNeeds Enchanting 100. Orange to 130, yellow to 150, green to 170, then grey: no more skill from it.
  27. Runed Silver RodTrainerNeeds Enchanting 100. Orange to 130, yellow to 150, green to 170, then grey: no more skill from it.
  28. Enchant Shield - Minor StaminaPermanently enchant a shield so that it increases the Stamina of the bearer by 3.TrainerNeeds Enchanting 105. Orange to 130, yellow to 150, green to 170, then grey: no more skill from it.
  29. Enchant 2H Weapon - Lesser SpiritPermanently enchant a Two-Handed Melee Weapon to add 5 to Spirit.Formula: Enchant 2H Weapon - Lesser SpiritNeeds Enchanting 110. Orange to 135, yellow to 155, green to 175, then grey: no more skill from it.
  30. Enchant Cloak - Minor AgilityPermanently enchant a cloak to grant +3 Agility.Formula: Enchant Cloak - Minor AgilityNeeds Enchanting 110. Orange to 135, yellow to 155, green to 175, then grey: no more skill from it.
  31. Enchant Cloak - Lesser ProtectionPermanently enchant a cloak to increase armor by 0c1.TrainerNeeds Enchanting 115. Orange to 140, yellow to 160, green to 180, then grey: no more skill from it.
  32. Enchant Shield - Lesser ProtectionPermanently enchant a shield to increase its armor by 30.Formula: Enchant Shield - Lesser ProtectionNeeds Enchanting 115. Orange to 140, yellow to 160, green to 180, then grey: no more skill from it.
  33. Enchant Bracer - Lesser SpiritPermanently enchant a bracer so it increases the wearer's Spirit by 4.Formula: Enchant Bracer - Lesser SpiritNeeds Enchanting 120. Orange to 145, yellow to 165, green to 185, then grey: no more skill from it.
  34. Enchant Chest - StaminaPermanently enchant a piece of chest armor to increase the Stamina of the wearer by 4.TrainerNeeds Enchanting 120. Orange to 145, yellow to 165, green to 185, then grey: no more skill from it.
  35. Enchant Boots - Minor AgilityPermanently enchant a pair of boots so they increase the wearer's Agility by 3.Formula: Enchant Boots - Minor AgilityNeeds Enchanting 125. Orange to 150, yellow to 170, green to 190, then grey: no more skill from it.
  36. Enchant Boots - Minor StaminaPermanently enchant a pair of boots so they increase the wearer's Stamina by 3.Formula: Enchant Boots - Minor Stamina+1Needs Enchanting 125. Orange to 150, yellow to 170, green to 190, then grey: no more skill from it.
  37. Enchant Cloak - Lesser Fire ResistancePermanently enchant a cloak so that it increases resistance to fire by 10.TrainerNeeds Enchanting 125. Orange to 150, yellow to 170, green to 190, then grey: no more skill from it.
  38. Enchant Bracer - Lesser StaminaPermanently enchant a bracer so it increases the wearer's Stamina by 4.TrainerNeeds Enchanting 130. Orange to 155, yellow to 175, green to 195, then grey: no more skill from it.
  39. Enchant Shield - Lesser SpiritPermanently enchant a shield to give 3 spirit.TrainerNeeds Enchanting 130. Orange to 155, yellow to 175, green to 195, then grey: no more skill from it.
  40. Enchant Cloak - Lesser Shadow ResistancePermanently enchant a cloak so that it increases resistance to shadow by 10.Formula: Enchant Cloak - Lesser Shadow ResistanceNeeds Enchanting 135. Orange to 160, yellow to 180, green to 200, then grey: no more skill from it.
  41. Arcane SalvagerForeverBlueprint: Arcane SalvagerNeeds Enchanting 140. Orange to 140, yellow to 142, green to 145, then grey: no more skill from it.
  42. Enchant Weapon - InsightForeverPermanently enchant a Melee Weapon to have a chance to grant Insight when you cast a spell, increasing Spirit by 100% for 10 sec.Formula: Enchant Weapon - InsightNeeds Enchanting 140. Orange to 140, yellow to 160, green to 180, then grey: no more skill from it.
  43. Enchant Weapon - RecoveryForeverPermanently enchant a Melee Weapon to trigger Recovery when you are Parried or Dodged, healing you for 5% of your maximum health. Cannot occur more often than once every 10 sec.Formula: Enchant Weapon - RecoveryNeeds Enchanting 140. Orange to 140, yellow to 160, green to 180, then grey: no more skill from it.
  44. Enchant Weapon - RevelationForeverPermanently enchant a Melee Weapon to have a chance to trigger Revelation when a non-periodic spell fails to critically strike. Revelation grants 100% increased critical strike chance to the next non-periodic spell cast. Revelation's chance to trigger is diminished as your critical strike chance increases.Formula: Enchant Weapon - RevelationNeeds Enchanting 140. Orange to 140, yellow to 160, green to 180, then grey: no more skill from it.
  45. Enchant Bracer - Lesser AgilityForeverPermanently enchant a bracer so it increases the wearer's Agility by 4.Formula: Enchant Bracer - Lesser AgilityNeeds Enchanting 140. Orange to 165, yellow to 185, green to 205, then grey: no more skill from it.
  46. Enchant Bracer - Lesser StrengthPermanently enchant a bracer so it increases the wearer's Strength by 4.Formula: Enchant Bracer - Lesser StrengthNeeds Enchanting 140. Orange to 165, yellow to 185, green to 205, then grey: no more skill from it.
  47. Enchant Chest - Lesser AbsorptionEnchant a piece of chest armor so it has a 5% chance per hit of giving you 25 points of damage absorption. Cannot occur more often than once every 5 sec.TrainerNeeds Enchanting 140. Orange to 165, yellow to 185, green to 205, then grey: no more skill from it.
  48. Enchant Weapon - Lesser StrikingPermanently enchant a Melee Weapon to do 2 additional points of damage.TrainerNeeds Enchanting 140. Orange to 165, yellow to 185, green to 205, then grey: no more skill from it.
  49. Enchant 2H Weapon - Lesser ImpactPermanently enchant a Two-handed Melee Weapon to do 5 additional points of damage.TrainerNeeds Enchanting 145. Orange to 170, yellow to 190, green to 210, then grey: no more skill from it.
  50. Enchant Chest - IntellectPermanently enchant a piece of chest armor to increase the Intellect of the wearer by 4.TrainerNeeds Enchanting 145. Orange to 170, yellow to 190, green to 210, then grey: no more skill from it.
  51. Enchant Gloves - FishingPermanently enchant gloves to grant +2 fishing skill.Formula: Enchant Gloves - FishingNeeds Enchanting 145. Orange to 170, yellow to 190, green to 210, then grey: no more skill from it.
  52. Enchant Gloves - HerbalismPermanently enchant gloves to grant +2 herbalism skill.Formula: Enchant Gloves - HerbalismNeeds Enchanting 145. Orange to 170, yellow to 190, green to 210, then grey: no more skill from it.
  53. Enchant Gloves - MiningPermanently enchant gloves to grant +2 mining skill.Formula: Enchant Gloves - MiningNeeds Enchanting 145. Orange to 170, yellow to 190, green to 210, then grey: no more skill from it.
  54. Minor Mana OilFormula: Minor Mana OilNeeds Enchanting 150. Orange to 160, yellow to 170, green to 180, then grey: no more skill from it.
  55. Enchant Bracer - Lesser IntellectPermanently enchant a bracer so it increases the wearer's Intellect by 5.TrainerNeeds Enchanting 150. Orange to 175, yellow to 195, green to 215, then grey: no more skill from it.
  56. Enchant Chest - Minor StatsPermanently enchant a piece of chest armor to grant +2 to all stats.TrainerNeeds Enchanting 150. Orange to 175, yellow to 195, green to 215, then grey: no more skill from it.
  57. Runed Golden RodTrainerNeeds Enchanting 150. Orange to 175, yellow to 195, green to 215, then grey: no more skill from it.
  58. Enchant Cloak - DefensePermanently enchant a cloak to give 60 additional armor.TrainerNeeds Enchanting 155. Orange to 175, yellow to 195, green to 215, then grey: no more skill from it.
  59. Enchant Shield - Lesser StaminaPermanently enchant a shield to give 5 Stamina.TrainerNeeds Enchanting 155. Orange to 175, yellow to 195, green to 215, then grey: no more skill from it.
  60. Lesser Mystic WandTrainerNeeds Enchanting 155. Orange to 175, yellow to 195, green to 215, then grey: no more skill from it.
  61. Enchant Boots - Lesser AgilityPermanently enchant boots to give +4 Agility.TrainerNeeds Enchanting 160. Orange to 180, yellow to 200, green to 220, then grey: no more skill from it.
  62. Enchant Chest - Greater StaminaPermanently enchant a piece of chest armor to give +6 Stamina.TrainerNeeds Enchanting 160. Orange to 180, yellow to 200, green to 220, then grey: no more skill from it.
  63. Enchant Bracer - SpiritPermanently enchant bracers to give +5 Spirit.TrainerNeeds Enchanting 165. Orange to 185, yellow to 205, green to 225, then grey: no more skill from it.
  64. Enchant Boots - Lesser StaminaPermanently enchant boots to give +4 Stamina.TrainerNeeds Enchanting 170. Orange to 190, yellow to 210, green to 230, then grey: no more skill from it.
  65. Enchant Bracer - Lesser DeflectionPermanently enchant bracers to give +5 Defense.Formula: Enchant Bracer - Lesser DeflectionNeeds Enchanting 170. Orange to 190, yellow to 210, green to 230, then grey: no more skill from it.
  66. Enchant Bracer - StaminaPermanently enchant bracers to give +5 Stamina.TrainerNeeds Enchanting 170. Orange to 190, yellow to 210, green to 230, then grey: no more skill from it.
  67. Enchant Cloak - Fire ResistancePermanently enchant a cloak to give 12 Fire Resistance.TrainerNeeds Enchanting 175. Orange to 195, yellow to 215, green to 235, then grey: no more skill from it.
  68. Enchant Weapon - Lesser BeastslayerPermanently enchant a Melee Weapon to do 6 additional points of damage to Beasts.Formula: Enchant Weapon - Lesser BeastslayerNeeds Enchanting 175. Orange to 195, yellow to 215, green to 235, then grey: no more skill from it.
  69. Enchant Weapon - Lesser Elemental SlayerPermanently enchant a Melee Weapon to do 6 additional damage against Elementals.Formula: Enchant Weapon - Lesser Elemental SlayerNeeds Enchanting 175. Orange to 195, yellow to 215, green to 235, then grey: no more skill from it.
  70. Greater Mystic WandTrainerNeeds Enchanting 175. Orange to 195, yellow to 215, green to 235, then grey: no more skill from it.
  71. Enchant Bracer - StrengthPermanently enchant bracers to give +5 Strength.TrainerNeeds Enchanting 180. Orange to 200, yellow to 220, green to 240, then grey: no more skill from it.
  72. Enchant Shield - SpiritPermanently enchant a shield to give 5 Spirit.TrainerNeeds Enchanting 180. Orange to 200, yellow to 220, green to 240, then grey: no more skill from it.
  73. Enchant Chest - Greater IntellectPermanently enchant a piece of chest armor to give +6 Intellect.TrainerNeeds Enchanting 185. Orange to 205, yellow to 225, green to 245, then grey: no more skill from it.
  74. Twisted Nether WandForeverFormula: Twisted Nether WandNeeds Enchanting 185. Orange to 205, yellow to 225, green to 245, then grey: no more skill from it.
  75. Enchant Boots - Lesser SpiritPermanently enchant boots to give +4 Spirit.Formula: Enchant Boots - Lesser SpiritNeeds Enchanting 190. Orange to 210, yellow to 230, green to 250, then grey: no more skill from it.
  76. Enchant Weapon - Winter's MightPermanently enchant a weapon to grant up to 15 additional frost damage when casting frost spells.Formula: Enchant Weapon - Winter's MightNeeds Enchanting 190. Orange to 210, yellow to 230, green to 250, then grey: no more skill from it.
  77. Enchant Bracer - AgilityForeverPermanently enchant bracers to give +5 Agility.Formula: Enchant Bracer - AgilityNeeds Enchanting 190. Orange to 225, yellow to 245, green to 265, then grey: no more skill from it.
  78. Enchant Shield - Lesser BlockPermanently enchant a shield to give +2% chance to block.Formula: Enchant Shield - Lesser BlockNeeds Enchanting 195. Orange to 215, yellow to 235, green to 255, then grey: no more skill from it.
  79. Enchant Weapon - StrikingPermanently enchant a Melee Weapon to do 3 additional points of damage.TrainerNeeds Enchanting 195. Orange to 215, yellow to 235, green to 255, then grey: no more skill from it.
  80. Lesser Wizard OilFormula: Lesser Wizard OilNeeds Enchanting 200. Orange to 210, yellow to 220, green to 230, then grey: no more skill from it.
  81. Enchant 2H Weapon - ImpactPermanently enchant a Two-handed Melee Weapon to do 6 additional points of damage.TrainerNeeds Enchanting 200. Orange to 220, yellow to 240, green to 260, then grey: no more skill from it.
  82. Enchant Chest - Lesser StatsPermanently enchant a piece of chest armor to grant +2 to all stats.TrainerNeeds Enchanting 200. Orange to 220, yellow to 240, green to 260, then grey: no more skill from it.
  83. Enchant Gloves - SkinningPermanently enchant gloves to grant +5 skinning skill.Formula: Enchant Gloves - SkinningNeeds Enchanting 200. Orange to 220, yellow to 240, green to 260, then grey: no more skill from it.
  84. Runed Truesilver RodTrainerNeeds Enchanting 200. Orange to 220, yellow to 240, green to 260, then grey: no more skill from it.
  85. Enchant Bracer - Lesser Healing PowerForeverPermanently enchant bracers to increase healing by up to 16 and damage by up to 6.Formula: Enchant Bracer - Lesser Healing PowerNeeds Enchanting 205. Orange to 225, yellow to 245, green to 265, then grey: no more skill from it.
  86. Enchant Cloak - Greater DefensePermanently enchant a cloak to give 60 additional armor.TrainerNeeds Enchanting 205. Orange to 225, yellow to 245, green to 265, then grey: no more skill from it.
  87. Enchant Cloak - ResistancePermanently enchant a cloak to give 3 to all resistances.TrainerNeeds Enchanting 205. Orange to 225, yellow to 245, green to 265, then grey: no more skill from it.
  88. Enchant Necklace - AgilityForeverPermanently enchant a necklace to increase Agility by 5.Formula: Enchant Necklace - AgilityNeeds Enchanting 210. Orange to 225, yellow to 245, green to 265, then grey: no more skill from it.
  89. Enchant Necklace - DeflectionForeverPermanently enchant a necklace to increase defense skill by 5.Formula: Enchant Necklace - DeflectionNeeds Enchanting 210. Orange to 225, yellow to 245, green to 265, then grey: no more skill from it.
  90. Enchant Necklace - Healing PowerForeverPermanently enchant a necklace to increase healing by up to 11 and spell damage by up to 4.Formula: Enchant Necklace - Healing PowerNeeds Enchanting 210. Orange to 225, yellow to 245, green to 265, then grey: no more skill from it.
  91. Enchant Necklace - Spell PowerForeverPermanently enchant a necklace to increase spell damage and healing by up to 6.Formula: Enchant Necklace - Spell PowerNeeds Enchanting 210. Orange to 225, yellow to 245, green to 265, then grey: no more skill from it.
  92. Enchant Necklace - StrengthForeverPermanently enchant a necklace to increase Strength by 5.Formula: Enchant Necklace - StrengthNeeds Enchanting 210. Orange to 225, yellow to 245, green to 265, then grey: no more skill from it.
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